Monthly Archives: January 2014

A bit on my level design/iteration process:

Most of the levels (for songs) in Four//Four were created over the course of 2-4 weeks, with a couple of days in between for iteration if needed. I say “if needed” because a lot of micro-iteration passes happened while I … Continue reading

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Simplicity

So now that Four//Four has been (kind of) officially out for a week or so, I’m going to start talking about a couple of the design philosophies behind it and how they changed over the course of development! Let’s get … Continue reading

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Finally. (FOUR//FOUR IS RELEASED ON THE WEB)

It’s been a long time, but I can FINALLY say that Four//Four is released in some form! (click that picture)   A couple notes: I downgraded the number of songs from 10 to 8, one of which was due to … Continue reading

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