Monthly Archives: May 2013

Anamanaguchi – Endless Fantasy

Chipmusic is in an identity crisis. For what it’s worth, this will be simultaneously a review of Anamanguchi’s new full length Endless Fantasy and a look into what they mean to chipmusic as a whole. Maybe I’ll even answer the … Continue reading

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Common Time.

It’s been a little bit! I had been on kind of a tear with posting blog entries but this weekend took it out of me, apparently. Well here I am again and ready to talk about the design of Four//Four … Continue reading

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Code? Code! (Part 2)

Last time I talked about the tools used to build the game. That shouldn’t really say much, though, because any tool can be used to make something great! I think Hotline Miami was made in Game Maker, if that says … Continue reading

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Code? Code. (Part 1)

This was supposed to be an obligatory post about coding and how bad I am at it but I’m instead going to use it to talk about how I structured my game in code. I figured I should try and … Continue reading

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Four//Four

The above is a screenshot of the game project that I’m working on called Four//Four. It’s a rhythm game designed for mobile where the player will be tapping both sides of the screen to change their color and make cubes … Continue reading

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