Monthly Archives: March 2012
Super Koopa World is a critique of modern NPC character design through a Super Mario World hack. The central conceit involves the player taking control of a Koopa NPC with all that being a Koopa entails (which is not much). … Continue reading
Start at 4:12 for our project — this is a compilation of the whole class’ projects Singularity was an audiovisual performance through a video game level by myself, Kris Calabio, and our professor Brett Stalbaum who we convinced to perform … Continue reading
You can find the paper here: http://csjarchive.cogsci.rpi.edu/Proceedings/2011/papers/0138/index.html This was a paper that I co-authored with Joshua Lewis and David Kirsh that was presented at the Cogsci Conference 2011 in Washington. The paper develops a methodology for analyzing the game Starcraft: … Continue reading
Just an introduction to get started — this will be a repository of my work, whether it be related to game design, music, or anything else!